![]() right when its blue dot hits the edge of the compass and goes from full to empty), immediately pitch hard up When the target is 90 degrees directly above (i.e.When ETA hits 2 seconds, pitch hard down.When ETA hits 3 seconds, drop throttle to 75% (blue zone).I don't usually bother with gravity braking, because as you say, it's very hard to get that right in practice (either you swing too wide, don't decelerate enough, and overshoot anyway, or you cut it too close, decelerate too much, and then have to climb back out of the gravity well).īut you seem to decelerate faster while you're also trying to turn, so what I do is: I'm wondering what method you guys use and find works best, or maybe if there are other methods I haven't considered. ![]() The only method which will never cause you to overshoot when approaching at high speed - but can also be the slowest method if your ship slows down too early and consequently must approach the station at minimum speed due to gravity. Spends much more time close to the planet than merely skimming it, giving you much greater deacceleration. Aiming for the side of the planet opposite that of the station and orbiting around until you hit the station. But you don't spend enough time close to the planet to stop, so you almost always overshoot and have to U-turn back to the station. Approaching the station at full speed much longer, then trying to brush the nearby planet to deaccelerate yourself faster than would otherwise be possible. A great minimal-effort technique for when you're multi-tasking or not paying much attention to the game, such as if you're watching a movie or browsing the web while doing trade runs. I aim for roughly 0:06 ETA, using this as a measure for if I can approach faster, or am approaching too quickly, and adjust my speed until it returns to a 0:06 ETA. Overshoot the station on the first pass, looping back a 2nd or 3rd time until speed drops enough. Between the FSD cooldown and being stuck at minimum supercruise speed due to the gravity, it's probably the worst method. Automatic emergency stop by the planet, which gives you complete deacceleration. I've tried the following, ordered from worst to best results. Basically, what's your technique for deaccelerating at a target, assuming it's near a planetary body (as most RES, nav beacons, and stations tend to be)? I've been playing with a few techniques, trying to figure out what works best, but I'm still not completely sure. What it says in the title, but by landings I mean "safe distance to disengage". Post/comment not appearing? It may have entered our AutoModerator's event horizon. Read the Subreddit's Rules and Removals Info Page before posting SAGi Magazine Gallery Of ED Artwork By Creative CMDRs Fly Safe, Commander Help.
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